Portfolio / Unity / C#
Anton Vagabov (Tallmann)
Unity / C# Developer | Gameplay Systems & Prototyping
I build game systems and playable prototypes in Unity/C#: gameplay, weapons and projectiles, enemy AI, spawners, UI, and data-driven configurations.
I create game mechanics, prototypes, and interactive systems in Unity. I am interested in game design, game architecture, and writing clean, maintainable code.