Portfolio / Unity / C#

Anton Vagabov (Tallmann)

Unity / C# Developer | Gameplay Systems & Prototyping

I build game systems and playable prototypes in Unity/C#: gameplay, weapons and projectiles, enemy AI, spawners, UI, and data-driven configurations.

I create game mechanics, prototypes, and interactive systems in Unity. I am interested in game design, game architecture, and writing clean, maintainable code.

About

About Me

I am growing as a game developer and game designer. My core stack is Unity and C#. I am interested in game mechanics, prototyping, a systematic approach to development, and improving the player experience.

I am currently developing game prototypes in Unity, with Caliber of Chaos as my main project. My primary focus is gameplay systems, rapid prototyping, and validating game mechanics.

Skills

Skills

Unity / Game Development

  • Unity Engine
  • C#
  • Game mechanics
  • Prototyping
  • Prefab, scene, and component-based workflows

Programming

  • Object-oriented programming
  • Software architecture
  • Git / GitHub
  • Development in VS Code
  • Debugging and improving existing code

Game Design

  • Game design fundamentals
  • Mechanics balancing
  • Gameplay loops
  • Game UX
  • Design documentation

Positioning

Expertise & Experience

Unity / C# Developer | Gameplay Systems & Prototyping

Unity / C#

Developing game systems, mechanics, and prototypes.

Game Design

Designing concepts, gameplay loops, and player experiences.

Prototyping

Building interactive prototypes and testing game ideas.

Portfolio

Portfolio

A selection of my game projects, including prototypes, playable demos, source code, and development case studies.

Caliber of Chaos

A top-down action shooter prototype about cleansing a corrupted world.

Status: active prototype Role: Unity/C# gameplay developer Build: playable WebGL demo
  • Player movement and shooting
  • Weapon switching
  • Enemy waves and combat loop
  • The atmosphere of cleansing a corrupted world
  • Game feel tuning and demo polish
  • Component-based gameplay architecture
  • Projectile systems
  • Enemy behavior
  • Roadmap: build the first alpha and create a Steam demo
Heavenly Office game preview

Heavenly Office

A small game about unusual day-to-day life in a heavenly office.

Status: active prototype Role: Unity/C# gameplay developer Build: playable WebGL demo
  • Wrote the concept document
  • Implemented game mechanics based on the concept
  • Worked with visual assets
  • Built the prototype with AI assistance
  • Project source code is available on GitHub
Bunker Quest gameplay

Bunker Quest

A platformer about finding the way home.

Status: released Role: Unity/C# developer Technologies: Unity, C#, WebGL, ScriptableObject, object pooling
  • Release: demo available on itch.io
  • Core mechanic: level exploration
  • Technical highlights: animation workflows and WebGL builds
  • Game mechanics implementation and build integration
  • Pixel-art character and environment creation
  • Level design with traps and cameras